cat projects/ue-voxelize/index.md
active · updated
ue-voxelize
a blender + python + unreal pipeline that converts polygonal game meshes into chunky voxel versions, sampling vertex colors from the source texture and reversibly swapping the variants into a live UE level.

before

after
fully automated python chain between blender’s MCP and unreal’s: discover actors, export each unique source mesh, voxelize in blender, re-import and swap in-engine. color comes from per-face uv-sampling the source texture onto vertex colors, with baked-in perlin noise, ao, and overhang dirt for surface fidelity. cell sizes default to scale-aware buckets but are art-directable down to the individual instance via actor tags or fnmatch globs.